![]() ![]() He acted in the capacity of heavy weapons specialist, and was the only SPARTAN-II on the team. The level " Assault on the Control Room" is mistakenly titled "Attack on the Two Control Rooms".Jorge served with Noble Team under the call sign "Noble Five" during the Fall of Reach in 2552.The Sangheili Zealot shown on the Elite ranks has black as its secondary color, although the secondary color for Zealots in-game is brown.This book shows the Easter egg on the Assault Bomb, where it has writing on it.While the book shows the ranks of certain species within the Covenant the Elites' section is missing the ranks of Ultra and Councilor.Another mistake consisted in calling the Prophet of Mercy the Prophet of Truth. However, the Assault Bomb is also present on the page. There are many errors in this book, such as a caption pointing at a Plasma Grenade, but pointing it out as an Assault Bomb.They also explain what the intentions were for many of the ideas and how they changed over time. There are also many explanations for the processes and the development. Finally, some screenshots are included to show how the ideas were eventually incorporated into the Halo games. The ideas are shown as they evolved, from a series of sketches to storyboards and their amazing animation. ![]() ![]() One section shows a timeline of Bungie's history. Certain sections show the influence of earlier Bungie games on Halo's design. There are many early sketches and concept art for these things, much of it by Shi Kai Wang and the Bungie art team. The majority of the book focuses on the development of the major aspects of Halo: Combat Evolved and Halo 2, from the Weapons, the games environments and the Character designs. The final chapter, "The Art of Game Design", is a selection of promotional artwork and posters, game engine screenshots, multiplayer map sketches, cinematic storyboards, musical scores, animations and dialogue scripts from Halo: Combat Evolved and Halo 2. It then introduces "Halo's architects" (Bungie Studios), before chapters on character design, environments, weapons and gear and vehicles. The Art of Halo begins with a foreword by Jason Jones and a preface by Marcus Lehto. It’s all here – the story behind the sensation that GamePro declares “above and beyond what console gamers have come to expect” – in one virtuoso volume! Thrill to a gallery of glorious Halo artwork, including action figure designs, game packaging, cartoon strips, posters, T-shirts, and more.Follow the construction of a crucial sequence from storyboard to completion, along with pages from the actual script.Learn the secrets of designing gear from the artists themselves.Discover the art of game design from the inside out, in interviews with–and illustrations by – the Halo creative team.Feast your eyes on a panorama of all-new artwork from its spectacular sequel Halo 2 – one of the most eagerly-awaited games of 2004.Meet the brains behind Bungie, the birthplace of Halo.The Art of Halo is a showcase of its stunning visual style, a fascinating guided tour through the making of the phenomenon–from bright idea to brilliant result–and a testament to the creativity of the artists at Bungie Studios. This action-packed science fiction-military combat game, set on a distant, war-torn, artificial planet, became an instant triumph with gamers – and scored numerous awards for its innovations, irresistibility, and sheer thrills. When Halo hit the shelves with the launch of the Xbox in 2001, it was an immediate sensation. ![]()
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